Justice League: Doom
28 Feb 2012
In the comics it was Batman’s enemy Ra’s al Ghul that got ahold of Batman’s secret files regarding his Justice League teammates and their weaknesses instead of Vandal Savage
Alfred is another character that is very important in the life of a hero. He plays a lot of roles in Bruce Wayne’s life. He is a friend, a father figure, and a butler amongst many other things. Alfred became Bruce’s legal guardian following the death of his parents and is sometimes regarded at “Batman’s Batman”. As if being such an influential character to one of the biggest heroes on earth wasn’t enough to make you love him already, he also has quite a witty, dry and sarcastic sense of humor that would could anyone laugh. In light of the fact that he means so much to a hero that means so much to everyone else, it would be a crime if he wasn’t on the list.
I thought they took the same enemies again cause they wanted revenge or a “round 2” if you like, since they know now what weapons they have and wouldnt be suprised again.
For the Justice League members that appeared in both the original comic storyline and the film, the contingency plans that Batman developed differ between each version. A few examples from the comics are that Superman was exposed to a special red kryptonite that caused his skin to turn red as a result of absorbing too much yellow solar radiation or that Green Lantern’s ring caused him to go blind due to a post-hypnotic suggestion that made him believe he was blind which was placed while he was sleeping. In the film Superman was shot with a Kryptonite bullet, and Green Lantern was made to doubt the powers of his ring by giving into fear.
He’s a hardass. Thats always been the thing about Batman, his superpower if you will, compared to the rest even superman. Batman has always been the one to look at things realistically and practically, to consider the possbilities no one wants to think about, like the justice league going darkside.
He didn’t tell them about it on the basis that if they knew he had developed counter measures to neutralize (not kill, Savage modified the plans to be lethal) them, it would mean that upon being turned they would be on the look out and be gunning for him, which would make the plans that required surprize or subterfuge, which is all of the, almost impossible to pull off.
What’s more when they did find out the fact that they felt betrayed was understandable, but Batman was right not to hold their hand and apologize, because he did nothing wrong. Any time you have a power, whether a team of super humans of a nuclear bomb, you need some form of check and balance to keep that power from being used for nefarious purposes. For the real world an nuclear power its the idea of M.A.D. and global outcry against thier use, in comics its Batman.
Justice League: Doom, could as well be tagged Justice League: Contingency plan, because literally that was what it was all about. What justice league is complete without the Bat, being totally involved? This wasn’t an exception as it was all based on the contingency plan of the Bat falling into the wrong hands. Mark Waid-penned JLA story arc, “JLA: Tower of Babel” where the Legion of Doom is formed to eliminate the Justice League using protocols created by Batman to take down the group should any member ever go rogue.
I was under the impression that he was still out, hence why he got sent back to Earth, and that Superman’s kryptonite ring was just a gesture of good faith to let him know they were still on good terms.
Firstly, what Superman gave Batman is the Kryptonite bullet that Superman was shot with by Metallo earlier in the movie – it wasn’t a Kryptonite ring. That said, the ending of the movie shows that Batman was no longer part of Justice League. I easily inferred this by what Superman said to Batman as he handed the bullet to him, which was, “If the league ever did go over to the wrong side, I want there to be somebody I can trust to keep the planet safe.” This would imply that Batman was no longer part of the Justice League.
Superman doesn’t want him to leave the league but the others were against the idea of Batman staying in the league unless he defends himself about those plans.
In the comic that the movie is based off of it was a three to three decision that Batman should be expelled with Superman being the deciding vote (Wonder Woman, Plastic Man and Aquaman feel betrayed and vote to expel; Flash, Lantern and Manhunter believe the plan was necessary and vote to keep).
Batman leaves the Watchtower before getting the final decision as he already he knows how Superman would vote.
I believe when Batman willingly steps onto the transporter pad in the movie and is beamed off the Watchtower because he already knows he’s been voted out.
I’d say he left. They didn’t get a chance to vote, he just quit.
If the others are so self-righteous about themselves, then there’s no point in him staying.
As for the token Superman gave him, I think Superman acknowledges that Batman is right and even the Justice League can be corrupted if they aren’t already.
Even in the JL/JLU series Batman was never a full time member of the league. He always operated from Gotham. In this ending its still not clear if he was voted out or not but as Sups is giving him kryptonite as a safeguard against himself, I think the message is that Batman is still in the league, even if he’s not the most popular at the time.
Batman was tired, he wanted to go home and be Bruce… after being beaten up and put in a coffin with his parents and taking on many other challenges within a few days I can imagine he needs to rest in the bat cave and such.
i think he had left the league at the end of the film, and he was also right when he said he did not belong there. he managed that contingency issue very poorly. given he is part of a team, he should have openly discussed the need for those contingency plans – and why is it a given that he is best placed to write those plans? that should have been discussed too, as well as where they should be stored and kept secure. he didn’t show any empathy at all for the suffering he caused. he’s a lone wolf; not really someone that is cut out for team work.
I hope to see more from this group in the future.( http://www.cinema-crazed.com/h-q/jl-doom.htm)
Were it not for some major departures from the source material,could have been the best entry in Warner Bros. Animation’s DC Comics library, but it’s definitely in the upper echelon of the consistently quality animated films of the DC Universe. (http://lylesmoviefiles.com/2013/05/06/review-justice-league-doom/)
This lean animated feature includes some exciting, suspenseful action scenes, some complex themes, and even some humor; it’s all amazingly economical, given the 77-minute running time (http://www.commonsensemedia.org/movie-reviews/justice-league-doom)
Here we go again. Another round of How Distracting Is It? Like almost every DC Universe Animated Original Movie, the Blu-ray edition of Justice League: Doom takes a few hits from the usual villains: intermittent artifacting, banding, aliasing and slight pixelation. The degree to which each one is a detriment is entirely subjective, though, and I’ve come to realize just how pointless it is to try to “rank” the severity of the issues among the various DCU BD releases. As far as Doom is concerned, I’ll just say Warner’s 1080p/AVC-encoded video presentation isn’t the worst of the bunch but it’s definitely not among the most pristine. Darker scenes, underwater rescues, and large swatches of grays and blues are the most vulnerable, but rarely to the extent that it rendered the encode mediocre. Otherwise, there isn’t any real cause for concern. Contrast isn’t as bright and vibrant as it has been in the past, and the movie isn’t as crisp as is typical, but both shortcomings appear to be rooted in the animation style itself (which relies on simulated diffusion) and the original source. Primaries still pack a decent punch (a few scenes are dazzling), black levels are inky, detail is solid, and there aren’t many Blu-born hitches in the movie’s fluid animation. Based solely on its visual impact, look for some to shrug their shoulders and use the word “average.” It may trounce its DVD counterpart, but that honestly wouldn’t take much. Based on its faithfulness to its animators’ work and the likelihood that many of its issues are inherent to the source, Warner’s high definition presentation is, at its worst, more than serviceable and, at its best, commendable.
Thankfully, audiophiles won’t have to settle for anything less than exceptional. Justice League: Doom hurls missiles and cracks mountains with a super-powered DTS-HD Master Audio 5.1 surround track; one that showcases every devastating hit, crackling gadget, sonic boom, ricocheted bullet and energy blast Doom fires into the mix. Dialogue is consistently bright, clear and perfectly prioritized, even when explosions are rippling across the already immersive soundfield. Rear speaker activity isn’t realistic per se, but it is engrossing, with precise directionality, slick pans, and plenty of bang for your lossless buck. Not to be outdone, the LFE channel answers the movie’s call to arms, lending weight and power to each and every spine-splintering punch, collapsing mine, invisible jet engine, Martian dust-up, climactic showdown and planet-searing solar flare on tap. No, the soundfield isn’t as full as what you’d get with a live-action superhero adaptation. It’s still, by and large, a modestly budgeted animated production. But that shouldn’t prevent anyone from soaking up everything Warner’s DTS-HD monster has to offer. Pop some popcorn, sit back, and enjoy.
- Audio Commentary: DC Comics Chief Creative Officer Geoff Johns and DC Entertainment creative director Mike Carlin leap headlong into the world of Justice League: Doom, exploring the original comic arc, the various characters and their histories, the genesis of the “Tower of Babel” adaptation, and the various differences between the original comic and the new animated movie. Johns and Carlin aren’t the most energetic speakers, but they’re both engaging, so much so that it makes it all too easy to spend another 77-minutes with Doom.
- A League of One: The Dwayne McDuffie Story(HD, 37 minutes): Part touching tribute, part captivating bio, this look at the life of writer Dwayne McDuffie, who died in early 2011 of heart surgery complications, features interviews with family, friends, colleagues, DCU moviemakers, industry professionals and more. His is a story of passion — passion for science, passion for comicbooks, passion for writing — and it isn’t the typical documentary you’d expect to find on a DCU animated original movie release. Be sure to set aside some time for this one.
- Guarding the Balance: Batman and the JLA(HD, 19 minutes): “Guarding the Balance” is the sort of high-quality comicbook documentary that accompanies most DCU releases, and it doesn’t disappoint. Examining Batman’s ties to the JLA, it delves into the psychology of the characters, the basis for the story featured in Doom, and the unspoken conflict that’s always present amongst the modern Justice League’s members.
- Cyborg: His Time has Come(HD, 6 minutes): Geoff Johns, Mike Carlin, and others dissect Cyborg, take a look at his past and future, and discuss what separates him from the JLA pack.
- Bruce Timm’s Top Picks(HD, 42 minutes): Timm selected just two bonus animated episodes this time around, “Justice League Unlimited: Wild Cards, Parts 1 and 2,” but both are presented in high definition.
- Sneak Peek: Superman vs. The Elite(HD, 7 minutes): One of the greatest Superman comics of all time, not to mention one of my personal favorites — Action Comics #775 — is next on the DCU animated docket. Take a peek behind the curtain and see if you come away as excited as I did.
- DC Digital Comic Book – Justice League of America: Tower of Babel(HD): Skim the first three pages of JLA #43. Why the entire issue isn’t included, though, remains a mystery.